for keeping me honest, and to Ray for our pact. Inferno missiles are awsome. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. Its weaponry was mounted in fully articulated turret-style pods, and only consisted of two small lasers in the left arm, a. So like why did this flamer nerf come out of the blue?Galaxy at War adds sandbox play to BattleTech! Now all the factions of the Inner Sphere will be vying for dominance in the galaxy. Unless maybe you have a oodles of support slots and are melee like a hopper. All successful attacks hurt the target, and may cause overheating, knockdown, critical hit, ammo. Inferno missiles are awsome. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. Those machineguns are EXTREMELY useful vs infantry. 0) = 1,582; TDR-7SE The 7SE variant introduced in 3067 takes the upgrade of the Thunderbolt even further. Were they getting abused in MP or something?Center Torso -> The worst location on the entire mech to put ammo. I know that; just feels pretty limiting. Notice the higher caliber AC AP ammo has smaller roll modifiers making it is easier for a bigger boomer to crit. However, Mech flamers should not take ammo. was developed by the Capellan Confederation. Say a mech has 5 points of armor and 7 points of internal structure in its left arm. Also, firing coolant through a flamer/sprayer reduces the number of hookup points available for other uses (the tank can only pump so much coolant). IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetOften I run 3-4. Artillery platoons is based on the guns. The tank first premiered in combat during the Victoria War in. Now that I think of it, for flamers against vehicles, a house rule may be in order that a flamer hitting a conventional vehicle is treated like an Inferno SRM hit. Ammo bins for all types (Except Gauss). Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. BattleTech. If you need to explain the balance to. By toughening the feed lines and storage tanks, the engineers of Solaris VII created a system roughly equivalent to a Flamer. Belépés Áruház Közösség Támogatás Nyelvváltás Asztali weboldalra váltás. Standalone weapon pack that contains all weapons from the Yet Another Mech mod. ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. There are options with a flamer that the rest of the boxed set. Your lance will still be randomly selected using the following settings: -2 medium mechs and 3 light mechs assigned (Ancestral mech given by default). Just ammo, Gauss and other explosive components would remain the same. Flamer, vehicle flamer, heavy flamer, and ER flamer are all different equipment, with slightly different rules, requirements, and effects. 5. The feature that earned the 135-K its Lifesaver nickname is the ability to quickly convert the flamers to fire liquid nitrogen, able to spray dangerously overheated 'Mechs and cool them extremely fast. It is a well known fact that to burn your enemies alive is a rather. 045. The following lists breaks down where weapons can be found. Because the internal structure has been damaged, the attacker rolls to see if he got any critical hits. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetThe true meaning of BattleTech is interstellar giant robot amputation Pokemon. Json. 10 damage for an LRM-10), and may cause a randomly determined ammunition bin explosion in the same 'Mech location as the launcher on a separate 2d6 roll of 5 or less conducted when the launcher is hit. Battletech-Mercenaries. If ammunition is hit, it explodes and destroyed the location it is stored inside. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. Uploader: Mharius. Don’t get me wrong--the Inner Sphere is still definitely a capitalist society (broadly speaking) and money still makes the galaxy go. Some weapons are meant to kill non-mech targets. the slimmed-down version, "alpha strike" is designed to let you have a more streamlined set of rules for larger skirmishes, but even. Some might say that BattleTech's meta-game is the strategy layer - all that base-building, mech-fixing'n'fitting, pilot management and parts-shopping required to ultimately create an unstoppable army of heavy metal death. To Joshua F. Good luck!1. The following table shows the effective and max ranges of each of the weapon types (Measured in 30 meter tile. It would have a number of small wheeled vehicles that only have a small laser or machine gun. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. Paradox Forum. 1) By titanopteryx. Calling it a house rule feels less official of an option. I'll have to check if it has been updated. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. 6 shots in one battle. Plasma weapons use the power of the power amplifiers to power an electromagnetic accelerator to a stream, pulse, or toroid of plasma (i. , The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the. The plasma. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetThe first time I used flamers, I ran out of ammo real quick and was like whaaaa. Game Rules: Flamers may not be fired if the unit is shut down or if its pilot/crew is otherwise prevented from acting, but loaded or partially loaded Vehicular flamer ammo bins are. Flamers seem to only come with 6 ammo. You can hit the urbie mech in the rear until there's a few hitpoints in structure left, less. Center Torso Ammo (SRM) 3014 21 Center Torso (rear) 7 R/L Torso ER Medium Laser11 15 R/L Torso (rear) 7 R/L Arm 7 14 R/L Leg 11 18The first time I used flamers, I ran out of ammo real quick and was like whaaaa. Log in Upload File. If you’re close enough, they can also be fired as normal ranged weaponry. The 23 BV for the ton of LRM semi-guided ammo will get added to both the Raven and J. 10 damage for an LRM-10), and may cause a randomly determined ammunition bin explosion in the same 'Mech location as the launcher on a separate 2d6 roll of 5 or less conducted when the launcher is hit. As I remember you fight 2 mediums, and 6 lights, with 3 of them rushing you right away. Some weapons are meant to kill non-mech targets. Developed by Clan Coyote technicians as part of Khan Sullivan Koga 's revitalization plan, the Streak LRM combines the original Streak's ammunition conservation with LRM range. If you need to explainThe Challenge: a 'mech using ammunition-based weapons, the trick is, you need to be able to sling a full ton of that ammo down range in a single turn. If you need to explainThe reasons why are unclear, but engineers have considered the lack of standard-style ACs in the Clan arsenal as one possible reason, coupled with the usage of different alloys and propellants than those of Spheroid autocannons that render such specialty ammo more a liability than a boon. This weapon can melt Earle solo in under 20 seconds. The vehicle also has a single ton of ammo for both the Streak launcher and all four light machine guns. You can't deploy a mech without ranged weapon, and every mech can do melee attacks. 0) = 1,679; Flamer This 2835 version of the Rhino drops the LRM-10 and replaces it with an SRM-6 and a pair of Flamers. Center Torso Ammo (SRM) 3014 21 Center Torso (rear) 7 R/L Torso ER Medium Laser11 15 R/L Torso (rear) 7 R/L Arm 7 14 R/L Leg 11 18The Streak LRM 20 marries the Streak guidance system with a standard LRM-20 launcher. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. ago. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasThis mod sets Flamer, AC 2, AC 5 and AC 10 ammo to TT level and modifies the slots of AC 5, AC 10 and AC 20 (and possibly LRM 20) to match TT level. Version: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. For cluster ammo, apply -1 to to-hit modifier for all ranges, resolve as cluster weapon. The flamer utilizes two ammunition bays, designed with the option of adding an alternate ammunition to aid firefighting crews in the cities. This mod will allow you to set these numbers as you wish. To Joshua F. Same with the AC2. And if one thing works to get rid of a larger enemy force fast it's knocking the big guys down and finishing them fast. For example if you fire an lrm 15 it spends 1 unit of ammo. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. 6 shots in one battle. Endorsements. Therefore you won't run out of flamer ammo. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. My pick for best weapon in 3062. for his magnanimity, to Chris W. HeresyCraft. Ammo explosions do 1/10th the damage they do now, rounding up. 0) = 2,291; Alternate Configuration E (Eminus) The Seraph E uses two experimental Thunderbolt 20s, though. SSW output provides the same information found on official sheets with the option for adding a sidebar of commonly used charts. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. Cockpit mods may save your life. ProtoMechs mass between two to fifteen metric tons and stand anywhere from four to six meters in height, with the cockpit mounted in the upper chest. Besides being usable by such low-cost units, combined with its own very low price point, it lacks any advantages on the. You can either fire 6 MGs as a called shot on the cockpit and hope for a pilot injury/kill (30 shots at up to 18% with max tactics) or fire 6 SLaser, and deal up to 120 damage (150 if they have the +5 damage bonus) to the back and blow out a torso. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. New posts All threads Latest threads New posts Trending threads So I bumped the default built-in ammo from 6 to 24 using another mod ("Burn Them Alive - Double Flamer Ammo") as a template to make a Modtek mod. 0) 170. . The feature that earned the 135-K its Lifesaver nickname is the ability to quickly convert the flamers to fire liquid nitrogen, able to spray dangerously overheated 'Mechs and cool them extremely fast. 50 Cals but this is likely to be more a generic terminology for machine guns. However, the Eck vs Carlos video showed this: Let's give you another example. Olympus flamer spam can do +90 heat on an enemy mech if you are using Grasshopper or Firestarter. Machine Gun (Medium) 2 [DB,AI] — 1 2 3 SRM 2 (Body) 2/Msl [M,C,S] — 3 6 9 Ammo O O. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. #5. We covered tanks as part of our rebellion against the corrupt Goonhammer establishment last week, so we should cover their usual partner this week,. 2 rac/5s with multitarget breaching shots can deliver 480 dmg split between 2 targets a turn. If your target is already overheated, you can probably keep it overheated by firing your flamers in groups of two or three. . Though very effective against very hot targets (overheated 'Mechs or units hit by Inferno weapons), the sensors used by Heat Seeking Warheads were so large that the traditional guidance. Battletech Free Download PC Game Cracked in Direct Link and Torrent. Variants []. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. especially if you plan on meleeing with them. Rifle is about 1. That being said, vehicles not powered by fusion engines (most of. Conventional infantry units are in even worse shape when attacked by the Heavy Flamer; It inflicts 6D6 points of damage to conventional infantry platoons. The flamer deals crazy damage to infantry, but it's not great for putting down mechs compared to a medium laser. json Weapon_Flamer_Flamer_1-Hotshot. The Packrat does carry an impressive amount of armoring for its size, with four tons helping the vehicle hold its own in limited confrontations. WHY? took me 12 hours to realize there is no flamer ammo. mgs are good vs ammo based mechs because of high crit chance. Now that I think of it, for flamers against vehicles, a house rule may be in order that a flamer hitting a conventional vehicle is treated like an Inferno SRM hit. com, however at some stage you're going to need a rulebook. I know they needed to be fixed, but flamers use the mech's reactor. For general use, ++dam SLas is the way to go. It also gets shot by a PPC. Like mechs, weapon shop locations are determined by spawn lists that check for specific planet attributes and faction allegiance. 35. putting it in the torso is probably. Fire makes ammo explode, it's kind of how ballistics work (excluding the gauss). Developed by Clan Coyote technicians as part of Khan Sullivan Koga 's revitalization plan, the Streak LRM combines the original Streak's ammunition conservation with LRM range. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. The damage values would be sufficient if we had more ammunition, but I don't think it outputs enough damage to justify being limited to only two shots. Defensively, the Behemoth II mounts two turret-mounted anti-missile systems with two tons of ammo apiece. There are several mods available that change. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. It appears that you need to kill the mech with actual flame damage, rather than via overheat damage. BattleTech - The Board Game of Armored Combat. In order to provide a new gaming experience. Burn baby burn! Installation: Extract the data folder into BATTLETECH\BattleTech_Data\StreamingAssets\ Burn them all alive! [mandatory] 10. . Retaining the infantry bay, the vehicle drops two of its four flamers and 3 tons of ammo. This mod differs the most from TableTop rules, and seeks weapons balance and replayability over faith to source material. Burn baby burn! Installation: Extract the data folder into. I'm running 50-60 ton mechs after two days and 18 hours into the game, got some general thoughts on weaponry: 1) beam weapons are not good, too much heat build up and too many heat sinks needed 2) ballistic/missile weapons are the way to go through. BV (2. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. slaser good to melt armor on enemys mech. Don’t get me wrong--the Inner Sphere is still definitely a capitalist society (broadly speaking) and money still makes the galaxy go. The most often hit location, and the most often focused location. Burn Them Alive - Double Flamer Ammo. (SL++ do silly damage/ton and damage/heat. It only adds 5 (+5) heat per missile, over two rounds a single missile heats up the target as much as a single flamer (10 heat). ) They're shotguns. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. BattleTech Record Sheets: 3025 & 3026 3025/3026 BattleTech Record Sheets: 3050 3050 BattleTech Record Sheets: 3055 & 3058 3055/3058. To Joshua F. Basic Version: This mod sets the ammo count of Flamers, AC 2s, AC 5s and AC 10s to TT level. Flamer is better situationally, but the limited ammo change made those situations less frequent ^_^. When creating custom ammo tags use: "ammoCategoryID" NOT "Category" CAC will handle it anyway allowing both field names to be used, but you are not using CAC so you HAVE to operate new field style body. . I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. LB-X cluster ammo is the best but that's such a layup I'm not gonna count it. An AC/5 is 10 tons and 6 crits for 5 damage. After playing Battletech Advanced, I sort of fell in love with the Firestarter. something else to note, unlike other ammo based weapons, flamers do not have an ammo box. 8. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. Open BattleTech_DataStreamingAssetsdatadebugSettings. Uploaded: 28 Apr 2018 . . Heavy Flamer Ammo [LA] (2 Tons) Targeting and. Why are these not treated as lasers in regards to energy based? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Rocket Launchers, do not qualify. Designed to be a stealth tank, the Pixiu primarily uses long-range weaponry to engage its opponents. Fluid Ammo. เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติCommunity Outreach - Exploring BattleTech Lore And History With Sven Van Der Plank ; Bad 'Mechs - Stinger ; Your BattleTech News Round-Up For October, 2023. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet CASE, short for Cellular Ammunition Storage Equipment, was pioneered by the Terran Hegemony in the mid-twenty-fifth century in order to prevent the complete destruction of a unit in the event of an internal explosion. This is an opportunity and a threat. However, if all players agree, they may choose (each time the unit fires) to add 2 to the target BattleMech's Heat Scale for that turn as a result of the flamer attack, rather than doing 2. First produced in 3093, the Pixiu Heavy Tank is a Heavy Combat Vehicle produced for the Capellan Confederation's Armed Forces just after the Jihad. 2million and ammo was 45k I think it was. The flamer animations in MWO and BattleTech are both completely, utterly, implausible for something fed by a fusion reactor, regardless. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. The damage code on the base. Merch! A Flamer is a potent incendiary weapon mounted on several battle armor designs, although it has more in common with vehicular flamethrowers than 'Mech-based Flamers. ago. Clever arena fighters have used water, oil slicks, Inferno. AI always use stock mech so once you know where they store their ammo, firework pretty much ensure. Vehicle Flamers can already do this, since Inferno ammo is one of their optional ammo types. Some mechs have unique equipment that cannot be removed, such as some of the things you have listed. Iniciar sesión Tienda. -Tonnage limits: 165 tons minimum, 175 tons maximum. The enemies come in waves, and yo can use the terrain where you start to keep out of LOS of the second lance and avoid direct fire from most mechs. 420. But there is another way that Battletech attempted to fix Autocannons, Special Munitions. Like a Flamer, it has it's own built-in & limited ammo supply. Most Popular; Study; Business; Design; Technology;. Combat: Attack Rules. First produced in 3093, the Pixiu Heavy Tank is a Heavy Combat Vehicle produced for the Capellan Confederation's Armed Forces just after the Jihad. Description. So like why did this flamer nerf come out of the blue?I saw this post on the BattleTech subreddit a week ago, and I felt a certain kinship with iamfanboytoo. Each mech can do both ranged and melee attacks. 46K subscribers in the battletech community. This same rule already applies to aerospace fighters. Inferno missiles are awsome. Ten tons and two shots only should leave whatever it hits feeling like it just got run over by a jumpship, but against heavier units you'll, on average, get the equivalent of firing an AC5 and a. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Appears more than enough to shut down most assault mechs in one go. a game of "classic" battletech with 8 models a side is similar to the sort of play-time you'd expect of a 10,000pt warhammer battle with 100 models a side. Firestarter in BTA is the beast if you are going for mass overheating tactics. I can also confirm that every black market I have been too has been able to spawn both the complete SLDF Highlander at 24 million cbills and salvage parts at 1. flamer are good vs energy based mechs. for keeping me honest, and to Ray for our pact. Inferno SRM. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. that was an awesome and fun mod. It only has 16 rounds of ammo, compared to the regular SRM-2's 100 rounds. Say a mech has 5 points of armor and 7 points of internal structure in its left arm. They get treated as cluster attacks and as such get rolled on the cluster table, you also can’t instantly toggle them on and off, you have to wait a turn for. Some might say that BattleTech 's meta-game is the strategy layer - all that base-building, mech-fixing'n'fitting, pilot management and parts-shopping required to ultimately create an unstoppable army of heavy metal death. . battletech. The critical hits refers to when armor is breached and you cause damage to the enemy's weapons or ammo. You can hit the urbie mech in the rear until there's a few hitpoints in structure left, less. You can't deploy a mech without ranged weapon, and every mech can do melee attacks. . If you need to explainBattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. 696. Galax Pathogen; Gauss rifle; H. BattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. CCC Light Death Race 3rd Place. Internal Ammo: 4. Due to the nature of heat transfer, the plasma quickly dissipates beyond very short ranges. 6 shots in one battle. Unlike the flamer however, the Fluid Gun can store and spray a variety of fluid types. Battletech Free Download PC Game Cracked in Direct Link and Torrent. In such an event, nuclear weapons are considered to have. This includes the machine gun , the small laser , and the flamer . A micro pulse laser, ER small laser, and flamer are provided to threaten infantry and armor forces. . Vehicle flamers and heavy flamers use fuel - vehicle flamers in. As we established last week, Battletech is not just a game about mechs, it is a combined arms game that features all sorts of units. BV (2. ago. < 1 2 3 >. Inferno SRM. ) Anything that can 1shot headshot on a called shot (with 9+ tactics) is useful. The blast removes 5 points of amor and 5 points of internal structure. BATTLETECH > Guides > titanopteryx's Guides . Ammo could explode when hit like that. . Games. Remember that in tabletop, the damage is different than this game - an AC10 does 10, an AC20 does 20, a PPC does 10. Load up lots of AC weapons. Hatchet; Heavy Flamer;Notes []. Semi Guided LRM ammo swap. SavageWolves • 5 yr. Range is one of the most important factors in choosing the weapons to outfit your mech with. It is essentially a more advanced Flamer, firing superheated material in a state similar to that found in fusion reactions and solar flares. When you are spanning hitboxes, it gets handwaved, but the idea is that there are zero-crit-slot ammo feed capability along the lines of ammo belts. BattleTech. However, the Eck vs Carlos video showed this:Battletech: Infantry Overview. So an LBX20 fires 20 pellets and rolls on the LRM20 column. 0 Not set: 16 Apr 2019, 1:56PMWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Additional protection was provided by a laser anti-missile system. It maintains the 240 XL Engine and Light Ferro-Fibrous Armor layout while adding a Targeting Computer. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. This should provide a defense against SRMs, one of a large tank's worst nightmares. I've yet to see flamer fuel and there was none on the Firestarter when I first got him (took out that mother f*ing pilot by constant melees hehe, best way to get mechs). •. Long Range Missiles have provided military units with a decent far-reaching punch for centuries. The damage codes on the armor piercing side (the left side of the "fraction") is covered under Barrier Armor Rating the first letter of the AP code is what type of damage the weapon penetrates the enemy BAR with. ? I cant even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. g. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. The critical hits refers to when armor is breached and you cause damage to the enemy's weapons or ammo. That is potential 120 damage on focus section. Flamers are also one of the few weapons in the introductory rules that do more than just point click and damage. Burn baby burMounted in front is a Harvester 20K SRM-6, supplied by a two-ton ammo bin. I calculated the Heat Neutral Damage Per Ton for different weapons with 12 and 15 rounds of ammo. there was a mod last year that made it so you could load different ammo types into your missile systems, including inferno ammo. they only have 6 ammo max and thus you only have 6 shots per flamer. Based on vehicular flamers, the Heavy Flamer does more damage at a greater range than a standard Flamer. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasA good Mech for flamer tactics in the beginning is the Firestarter, you just have to use assassin tactics Ammo explosion works too. Battletech that enriches the vanilla experience while providing a slightly higher difficulty level. SRMs with Inferno Ammo have a nice kick with each missile that hits doing 2 heat you can wrack up a nice amount. "I think I've just had another near-Rincewind. getIndirectFireCapable (weapon) Postfix add per ammo or weapon modificator if direct fire detected. I can't even buy flamer ammo!So I bumped the default built. Designed to fight other Clan BA, the Bearhunter is a short-ranged weapon that has a significant damage bonus against Battle Armor. The structure has been redesigned to use an Endo Steel structure and the 'Mech also uses Ferro-Fibrous armor and double. 4 shots are well-balanced. Comes in two versions. Even if they have no arms, they can still kick, body slam, and/or headbutt their enemies. If you need to explainDon't ever recall ammo being a thing for flamers on any of the games, even in MWO. you can do a "complete" game of battletech with 4 models per side. Burn baby bur It is a well known fact that to burn your enemies alive is a rather satisfying pursuit. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetMiniatures Game Battletech 'Mech record Sheets 3039. The right arm is equipped with a PPC, the LRMs have been replaced with an SRM-6, and a flamer offers improved close combat. 31. Extended-Range (ER) Flamer (ER Flamer): Normal scale: Introduced: 3067 (Clan Jade Falcon), 3070 (Federated Suns) First developed by the Clans, the fusion-based extended-range (ER) flamer variation relies on improved magnetic coils and a narrower muzzle aperture to achieve more focus and propulsion at the cost of damage and spread. The vehicular flamer is a less advanced version of the flamer and can operate on vehicles and 'Mechs that are powered by internal combustion engines and hydrogen fuel cells, by using volatile fuel as an ammunition source. close. r/battletech. Two tons of LRM ammunition and a ton of SRM ammunition are stored in the left torso in a CASE II-protected bay. Center Torso Ammo (SRM) 3014 21 Center Torso (rear) 7 R/L Torso ER Medium Laser11 15 R/L Torso (rear) 7 R/L Arm 7 14 R/L Leg 11 18Get the slug buster first from the raider quest line of wastelanders, it’ll give you an idea of what the enclave flamer can do but it is far easier to obtain and mod since it’s a regular plasma rifle. Unless maybe you have a oodles of support slots and are melee like a hopper. Flamer; Flamer (Vehicle) Fluid Gun; Fusillade; G. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. Advanced/Experimental MunitionsTech Base: Inner Sphere and Clan Unit Restrictions: Aerospace units cannot use Vehicle flamers. While smaller in size this Flamer is no. ProtoMech Editor released With our update to version 13 we have. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. 0 New issue Priority: Not set New issue: 0: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. The blast removes 5 points of amor and 5 points of internal structure. Category. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. Uploaded: 28 Apr 2018 . The one that comes with A Game of Armored Combat is a. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. Few mech pilots willingly load their SRM racks with inferno rockets, because the. Haven't tried anything with the AMS ammo. 1. Burn baby burn! Installation: Extract the data folder into BATTLETECHBattleTech_DataStreamingAssets Burn them all alive! [mandatory]10. The Wasp, Stinger, and Blackjack are still mechs that require specialized resources to maintain. Use Bobbert's Mod Options to set variables. they can fire a max number of 6 per mission. ? I can't even buy flamer. 6 shots in one battle. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. . More an later need but here it is. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. Logged. Kill those 3 lights, and use 2 crates to destroy the follow up mechs. Just like Artemis-Enabled ammo, although that's hard coded to the launcher which is why it doesn't grant the SRM or LRM keyword. ) BV (2. are only for "conventional infantry". If you need to explainBATTLETECH ForcePacks Record Sheets - Wave One - Read online for free. Am I missing something, or is my memory playing tricks on…"Each weapon can draw ammo from any ammo bin that carries the right ammunition for that weapon. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet6 shots in one battle.